Implementation of Educational Game Method Based on Concrete Media Mystery Challenge Data Cards in Elementary School Mathematics Learning
DOI:
https://doi.org/10.22487/jbot.v5i1.5158Keywords:
educational game, concrete media, elementary school, mathematicsAbstract
This action research aims to produce good and stable learning outcomes in mathematics at SD Negeri 25 Palu. The subjects in this study were 14 students of class III B at the school. The researcher used an educational game method and concrete media mystery challenge data cards to produce good and stable learning outcomes. This research was conducted in 3 learning cycles. In Cycle 1, all students obtained scores that met the KKM criteria with an average score of 84.29 on a scale of 100. In Cycle 2, all students again obtained scores that met the KKM criteria with an average score of 81.5 on a scale of 100. In Cycle 3, there were 13 out of 14 students who obtained scores that met the KKM with an average score of 91.86 on a scale of 100. In general, the data from these three cycles showed stable learning outcomes.
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