Improving Collaboration Skills in Mathematics Learning Through Interactive Games in Grade I Students of SDN 25 Palu

Authors

  • Ni Komang Mira Astuti Program Studi Pendidikan Profesi Guru, FKIP, Universitas Tadulako, Indonesia
  • Ijirana Program Studi Pendidikan Profesi Guru, FKIP, Universitas Tadulako, Indonesia
  • Umira H. Rusagau Program Studi Pendidikan Profesi Guru, FKIP, Universitas Tadulako, Indonesia

DOI:

https://doi.org/10.22487/me.v22i1.6337

Keywords:

Mathematics; Cooperation; Interactive Games

Abstract

This study aims to improve the ability of cooperation in mathematics learning through the application of interactive games in class 1 of SDN 25 Palu. The research method used is classroom action research (CAR) which is carried out in two cycles. Each cycle consists of planning, implementation, observation, and reflection stages. Data were collected through observation, interviews, and documentation, which were then analyzed descriptively to measure the improvement of students' cooperation abilities. The subjects of this study were 25 first-grade students. The data collection technique with quantitative data from the results of students' cooperation attitudes. While for qualitative data is done by analyzing observation sheets during learning. The indicator of research success is to achieve 80% completeness. The results showed that the application of interactive games in mathematics learning significantly improved students' cooperation abilities. In the pre-cycle, the average value of students' cooperation abilities only reached 53%. After the application of interactive games, there was a significant increase to 72.4% in Cycle I and 90% in Cycle II. This increase includes various indicators of cooperation, such as responsibility in helping friends, willingness to participate in group activities, and the ability to interact with friends. The conclusion of this study is that interactive games are effective in improving students' cooperation skills in mathematics learning in grade 1. Based on these findings, it is recommended that interactive games be integrated more widely in learning to develop students' cooperation skills and improve their academic learning outcomes.

References

Soekardjo, M., & Sugiyanta, L., “Analisis strategi pembelajaran matematika kurkulum 2013 dalam rangka meningkatkan nilai PISA matematika,” JKKP (Jurnal Kesejahteraan Keluarga dan Pendidikan), vol. 5, no. 1, pp. 42–64, 2018.

Agustyaningrum, N., & Pradanti, P., “Teori perkembangan Piaget dan Vygotsky: Bagaimana implikasinya dalam pembelajaran matematika sekolah dasar?,” Jurnal Absis: Jurnal Pendidikan Matematika dan Matematika, vol. 5, no. 1, pp. 568–582, 2022.

Soviawati, E., “Pendekatan matematika realistik (PMR) untuk meningkatkan kemampuan berfikir siswa di tingkat sekolah dasar,” Jurnal Edisi Khusus, vol. 2, no. 2, pp. 79–85, 2011.

Yayuk, E., Ekowati, D. W., Suwandayani, B. I., & Ulum, B., Pembelajaran matematika yang menyenangkan, vol. 1. Malang: UMMPress, 2018.

Nainggolan, E., “Penggunaan sumber belajar dalam pengajaran matematika,” Konstanta: Jurnal Matematika dan Ilmu Pengetahuan Alam, vol. 1, no. 4, pp. 46–56, 2023.

Nastiti, P. T., & Wathon, A., “Membangun pembelajaran berbasis proyek melalui kegiatan bermain alat permainan edukatif,” Sistim Informasi Manajemen, vol. 2, no. 1, pp. 161–187, 2019.

Aulia, L. R., & Pebriani, Y. N., “Mengembangkan keterampilan sosial dalam kehidupan melalui model pembelajaran IPS di sekolah dasar,” Jurnal Penelitian dan Pendidikan IPS, vol. 17, no. 1, pp. 66–74, 2023.

Wulandari, R., Susilo, H., & Kuswandi, D., “Multimedia interaktif bermuatan game edukasi sebagai salah satu alternatif pembelajaran IPA di sekolah dasar,” in Prosiding Seminar Nasional Mahasiswa Kerjasama Direktorat Jenderal Guru dan Tenaga Kependidikan Kemendikbud 2016, Jun. 2017.

Melati, E., Fayola, A. D., Hita, I. P. A. D., Saputra, A. M. A., Zamzami, Z., & Ninasari, A., “Pemanfaatan animasi sebagai media pembelajaran berbasis teknologi untuk meningkatkan motivasi belajar,” Journal on Education, vol. 6, no. 1, pp. 732–741, 2023.

Palyanti, M., “Media pembelajaran asik dan menyenangkan untuk meningkatkan motivasi belajar mahasiswa dalam mata kuliah Bahasa Indonesia,” Attractive: Innovative Education Journal, vol. 5, no. 2, pp. 1014–1026, 2023.

Suardipa, I. P., “Proses scaffolding pada zone of proximal development (ZPD) dalam pembelajaran,” Widyacarya: Jurnal Pendidikan, Agama dan Budaya, vol. 4, no. 1, pp. 79–92, 2020.

Mahmud, A., “Analisis metode pembelajaran interaktif untuk siswa sekolah dasar (studi kasus SD Negeri 162 Aek Marian),” Jurnal Pendidikan Sosial dan Konseling, vol. 2, no. 1, pp. 171–175, 2024.

Arikunto, Prosedur penelitian: Suatu pendekatan praktik. Jakarta: Rineka Cipta, 2012.

Vygotsky, L. S., Mind in society: The development of higher psychological processes. Cambridge: Harvard University Press, 1978.

Utomo, F. T. S., “Inovasi media pembelajaran interaktif untuk meningkatkan efektivitas pembelajaran era digital di sekolah dasar,” Pendas: Jurnal Ilmiah Pendidikan Dasar, vol. 8, no. 2, pp. 3635–3645, 2023.

Amiruddin, A., “Pembelajaran kooperatif dan kolaboratif,” Journal of Education Science, vol. 5, no. 1, 2019.

Almujab, S., “Pembelajaran berdiferensiasi: Pendekatan efektif dalam menjawab kebutuhan diversitas siswa,” Oikos: Jurnal Kajian Pendidikan Ekonomi & Ilmu Ekonomi, vol. 8, no. 1, 2023.

Nastiti, P. T., & Wathon, A., “Membangun kerjasama belajar melalui kegiatan bermain alat permainan edukatif,” Sistim Informasi Manajemen, vol. 1, no. 2, pp. 52–72, 2018.

Islami, R., “Peningkatan kecerdasan interpersonal dan pola perilaku siswa dalam pembelajaran matematika di SD Bahreisy Surabaya,” Walada: Journal of Primary Education, vol. 3, no. 2, 2024.

Irawanty, W. S., & Mulyanto, H., “Pengaruh kepemimpinan kepala sekolah terhadap kinerja guru melalui mediasi motivasi intrinsik,” GLOBAL: Jurnal Lentera BITEP, vol. 2, no. 03, pp. 75–81, 2024.

Maftuhah, S., & Wathon, A., “Pengembangan game kelompok melalui alat permainan edukatif,” Sistim Informasi Manajemen, vol. 1, no. 2, pp. 169–183, 2018.

Wicaksono, G., “Penerapan teknik bermain peran dalam bimbingan kelompok untuk meningkatkan kemampuan komunikasi interpersonal siswa kelas X multimedia SMK IKIP Surabaya,” Doctoral dissertation, State University of Surabaya, 2013.

Borman, R. I., & Erma, I., “Pengembangan game edukasi untuk anak taman kanak-kanak (TK) dengan implementasi model pembelajaran visualization auditory kinesthetic (VAK),” JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika), vol. 3, no. 1, 2018.

Affandi, G. R., Hadi, C., Megawati, F., Laili, N., & Rohmah, N. M. U., Joyful learning & media pembelajaran: Teori dan penerapannya pada konteks pendidikan. Umsida Press, 2024.

Wibowo, H. S., Pengembangan teknologi media pembelajaran: Merancang pengalaman pembelajaran yang inovatif dan efektif. Tiram Media, 2023.

Downloads

Published

2026-05-31

How to Cite

[1]
N. K. Mira Astuti, Ijirana, and U. H. Rusagau, “Improving Collaboration Skills in Mathematics Learning Through Interactive Games in Grade I Students of SDN 25 Palu”, ME, vol. 22, no. 1, pp. 25–32, May 2026.

Issue

Section

Articles

Categories