Exploring Student Learning Experiences through the Digital Quiz Game Quizizz in History Learning
Keywords:
Contains Learning, History Learning, QuizizzAbstract
This study aims to explore students' learning experiences through the use of the digital quiz game Quizizz in history learning. The background of this study is based on low student interest and engagement due to conventional learning methods. The study used a qualitative approach with a descriptive type, with students of grades X/XI selected purposively. Data were collected through observation, interviews, and documentation, then analyzed using data reduction techniques, data presentation, and drawing conclusions with validity tests through source triangulation. The results showed that the use of Quizizz was able to increase student active engagement, create a fun and meaningful learning experience, and strengthen understanding of historical material. However, there are several challenges such as network limitations, devices, and teacher readiness in utilizing technology. Therefore, support for infrastructure, improvement of educators' digital competencies, and appropriate learning strategies are needed for optimal use of this media. This research contributes to the development of technology-based history learning that is more interactive and centered on student learning experiences.
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