THE EFFECTIVENESS OF KAHOOT IN ENHANCING SEVENTH GRADERS’ VOCABULARY MASTERY
Keywords:
Effectiveness, Kahoot, Enhance, Vicabulary MasteryAbstract
This study aims to test the effectiveness of using Kahoot in improving vocabulary mastery in seventh-grade students at SMP Negeri Model Terpadu Madani Palu. A quantitative approach with a quasi-experimental design was applied in this study. The researchers selected two classes as samples, which were divided into an experimental group and a control group. The experimental group received vocabulary instruction through Kahoot-based activities, while the control group received conventional learning. The researcher collected data through pre-tests and post-tests containing vocabulary items related to nouns, verbs, and adjectives in procedural texts. Data analysis in this research used descriptive statistics and the Mann-Whitney U test. The results of the study showed that the average score of the experimental group elevated from M = 50.52 to 64.82, while the control group increased from M = 55.48 to 60.53. However, the results of the Mann-Whitney U test showed that the difference in achievement between the two groups was not statistically significant (p = 0.132 > 0.05 Thus, the use of Kahoot did not significantly impact students' vocabulary mastery. However, Kahoot was shown to increase student engagement and active participation throughout classroom activities. These findings indicate that Kahoot remains useful as a game-based learning platform to support interactive vocabulary teaching in EFL classrooms.
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