PENGEMBANGAN E-MODUL BERBASIS STEAM (SCIENCE, TECHNOLOGY, ENGINEERING, ARTS AND MATHEMATICS) PADA MATERI JENIS DAN POLA RAGAM HIAS SD INPRES 1 BIROBULI
Keywords:
Decorative patterns; Development; E-module; STEAM; Visual arts.Abstract
This study is motivated by the limited availability of innovative and contextual teaching materials in elementary art education, particularly in decorative pattern materials. The study aims to develop a STEAM-based e-module that is valid and practical for fifth-grade elementary students. The research method employed is Research and Development (R&D) using the ADDIE model, which includes analysis, design, development, and implementation stages. The developed product was validated by material and media experts and tested for practicality through teacher and student response questionnaires. The results indicate that the e-module achieved an average score of 91.5% from material experts and 82.6% from media experts, both categorized as very valid. Furthermore, the practicality test results show teacher responses at 88.54% and student responses at 80.94%, both categorized as very practical. Therefore, the developed STEAM-based e-module is feasible to be used as a teaching material to support interactive, contextual, and meaningful learning.

