PENGEMBANGAN E-MODUL BERBASIS STEAM (SCIENCE, TECHNOLOGY, ENGINEERING, ARTS AND MATHEMATICS) PADA MATERI JENIS DAN POLA RAGAM HIAS SD INPRES 1 BIROBULI

Authors

  • Nur Halifah Universitas Tadulako
  • Andi Imrah Dewi Universitas Tadulako
  • Kadek Hariana Universitas Tadulako
  • Zulnuraini Universitas Tadulako
  • Muhammad Nazimudin Al Kamil Universitas Tadulako

Keywords:

Decorative patterns; Development; E-module; STEAM; Visual arts.

Abstract

This study is motivated by the limited availability of innovative and contextual teaching materials in elementary art education, particularly in decorative pattern materials. The study aims to develop a STEAM-based e-module that is valid and practical for fifth-grade elementary students. The research method employed is Research and Development (R&D) using the ADDIE model, which includes analysis, design, development, and implementation stages. The developed product was validated by material and media experts and tested for practicality through teacher and student response questionnaires. The results indicate that the e-module achieved an average score of 91.5% from material experts and 82.6% from media experts, both categorized as very valid. Furthermore, the practicality test results show teacher responses at 88.54% and student responses at 80.94%, both categorized as very practical. Therefore, the developed STEAM-based e-module is feasible to be used as a teaching material to support interactive, contextual, and meaningful learning.

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Published

2026-03-31

How to Cite

Halifah, N., Imrah Dewi, A., Hariana, K., Zulnuraini, & Nazimudin Al Kamil, M. (2026). PENGEMBANGAN E-MODUL BERBASIS STEAM (SCIENCE, TECHNOLOGY, ENGINEERING, ARTS AND MATHEMATICS) PADA MATERI JENIS DAN POLA RAGAM HIAS SD INPRES 1 BIROBULI. Elementary School of Education E-Journal, 14(1). Retrieved from https://jurnalfkipuntad.com/index.php/jem/article/view/5240