UPAYA MENINGKATKAN MOTIVASI BELAJAR IPAS MELALUI MEDIA PEMBELAJARAN INTERAKTIF QUIZIZZ PADA SISWA KELAS IV SDN INPRES KALUKUBULA
Keywords:
Elementary School; Gamification, Integrated Science; Learning Motivation, QuizizzAbstract
This study aims to analyze the effectiveness of the interactive learning media Quizizz in improving students’ motivation in learning IPAS (Integrated Science) among fourth-grade students at SDN Inpres Kalukubula. The research involved 28 students, consisting of 18 boys and 10 girls. The study employed Classroom Action Research (CAR) using the Kemmis & McTaggart model, implemented through two cycles involving planning, action, observation, and reflection. Data were collected through teacher and student observation sheets, a motivation questionnaire based on Sardiman’s indicators, and IPAS learning achievement tests. The findings indicate a significant improvement in students’ learning motivation following the use of Quizizz. The average motivation score increased from 47.6% in the pre-cycle to 80% in Cycle I and reached 91.4% in Cycle II. All indicators, including persistence, enthusiasm, attention, activeness, and self-confidence, showed consistent improvement. These results demonstrate that Quizizz is an effective gamified learning tool that creates an enjoyable, interactive, and positively competitive learning environment, thereby enhancing students’ motivation and engagement in IPAS learning.

